About Paul
Paul Jones
With nearly 30 years in the games industry, Paul has worked on some of the most iconic titles out there. His journey has taken him through Epic Games, Scion Studios, Rocksteady, TT Fusion, Cloud Imperium Games and Ubisoft, on games including Unreal Tournament III, Unreal Championship 2, Batman: Arkham City, LEGO City Undercover and Star Citizen, where he was Art Director on more than 40 ships and vehicles.
After a few years at Ubisoft in Quebec, first as Senior Marketing Artist on the Prince of Persia: The Sands of Time remake and then as Art Director on an unannounced project, Paul is back home in Manchester and is now Lead Environment Artist at Fateless on Godforge, hands-on and making things again.
He's also the author of Game Artist: The Ultimate Career Guide, written for any artist trying to break into games or work out what comes next.
Credits
Games and studios
- Fateless
- GodforgeLead Environment Artist (current)
- Ubisoft Montreal
- Prince of Persia: The Sands of Time remakeSenior Marketing Artist
- Ubisoft Montreal / Sherbrooke
- Unannounced projectArt Director
- Cloud Imperium Games
- Star CitizenArt Director, 40+ ships and vehicles
- TT Fusion
- LEGO City Undercover, The LEGO Movie VideogameArt Director, team of up to 33 artists
- Rocksteady
- Batman: Arkham City (2011)Senior Artist
- Epic Games
- Unreal Tournament IIILead Artist
- Scion Studios
- Unreal Championship 2Senior Artist
- Framestore
- Dinotopia (TV)Lighting Technical Director
- Warthog Games
- Starlancer (2000), Battlestar Galactica, Mace GriffinArtist
- KOEI
- Soul Master (1997)First games job
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