Paul Jones
A human soldier in futuristic armor faces a large, menacing, monster-like creature with sharp teeth and horns in a dark, industrial setting.
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HOW BIG CAN GUNS GET??

UNREAL | EPIC GAMES

A crazy, nearly 7 year ride, big guns, mental machines, over the top game play and multiplayer maps. I started with Scion Studios as a senior artist making assets for UC2. A brand new team, all done and dusted in two years. After that I took on the role of Lead Artist at Epic and over three years helped shape the game and its hundreds of assets into what you see below.

Unreal Tournament III: key art

Amazing concept designs by the talented James Hawkins (Jayhawk) and a big shout out to my Art Director Jerry O’Flaherty and producer Jeff Morris.

Unreal Tournament III: weapons

Unreal Tournament III: environments and vehicles

Unreal Championship 2: characters

Unreal Championship 2: assets and textures