Starlancer
THE SCI-FI TITLE THAT STARTED IT ALL
Where it all started, my first sci-fi game was released in 2000. Little would I know that 20 years later I’d be working with the same people. I was on the pre-rendered parts of the game, in total something like 40,000 images were rendered for all the paths the player could chose – many a late night spent on this project, before crunch was a dirty word.

A spaceship exploding in space with debris and a colorful nebula background.

A futuristic handgun with digital display and mechanical parts.

Futuristic spaceship or facility bedroom with a bed, computer, and medical supplies.

A spaceship launching from Earth into space, with stars in the background.

Three astronauts in space suits standing in a spaceship corridor, facing forward, with their hands on their sides, in a sci-fi setting.

A person standing inside a spaceship corridor wearing a space helmet and suit, with fire extinguishers mounted on the wall nearby.

Close-up of a futuristic spaceship's control panel with screens, wires, and a window revealing an orange-lit interior.

A futuristic spaceship firing lasers in space during a battle, with stars and cosmic clouds in the background.

A futuristic spaceship flying near a planet with a bright sun in space, with glowing blue engine trails.

A man in futuristic armor standing in a high-tech sci-fi environment, holding a helmet and equipped with advanced gear.

Spaceships in space, one large ship firing missiles or energy blasts at a smaller ship surrounded by debris with a starry background.
Futuristic spaceship corridor with metallic walls, bright overhead lighting, and control panels along the sides.