Paul Jones
Futuristic spaceship corridor with control panels, glowing lights, and industrial design.
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THE SCI-FI TITLE THAT STARTED IT ALL

Starlancer

Where it all started, my first sci-fi game was released in 2000. Little would I know that 20 years later I’d be working with the same people. I was on the pre-rendered parts of the game, in total something like 40,000 images were rendered for all the paths the player could chose – many a late night spent on this project, before crunch was a dirty word.